I M E J
Innovations in Multidisciplinary Education Journal
Vol. 1, No. 2, November 2024, page: 61-67
E-ISSN: 3064-0180
61
Selpi Nopiyanti et.al (The Effect of MIME Game Toward.)
The Effect of MIME Game Toward Students Vocabulary Mastery at the Eighth Grade of
SMPN 1 Malingping Lebak Banten in Academic Year 2023/2024
Selpi nopiyanti
a,1
, Ridzki Elang Gumelar
b,2
, Riandi
c,3
a,b,c
Universitas Mathla'ul Anwar,Lebak - Banten
1*
selpinopiyanti01@admin.sd.belajar.id
INFO ARTIKEL
ABSTRAK
Sejarah Artikel:
Diterima: 2 September 2024
Direvisi: 23 September 2024
Disetujui: 27 Oktober 2024
Tersedia Daring: 1 November 2024
Penelitian ini bertujuan untuk mengetahui pengaruh signifikan permainan
pantomim terhadap penguasaan kosakata. Pendekatan yang digunakan
adalah pendekatan kuantitatif Pendekatan kuasi eksperimen dengan metode
tes dalam pengumpulan data. Penelitian dilakukan dengan beberapa tahap
dimulai dari validasi meliputi pre-test dan post-test setelah itu baru
diketahui hasil siswa kelas VIII. Hasil penelitian menunjukkan bahwa minat
belajar bahasa siswa di kelas VIII berada pada kategori sedang, populasi
penelitian ini berjumlah 258 siswa dan sampel yang diambil dalam
penelitian ini berjumlah 66 siswa yang terdiri dari dua kelas berbeda 33
siswa kelas eksperimen dan 33 siswa kelas eksperimen. siswa kelas kontrol.
Kelas eksperimen menggunakan permainan pantomim dan kelas kontrol
menggunakan permainan papan. Berdasarkan hasil analisis data diketahui
bahwa rata-rata pre-test dan post-test kelas eksperimen dan kelas kontrol
berbeda dan untuk hasil uji t diperoleh nilai signifikansi sebesar 0,000 < a =
0,05. Hasil ini menunjukkan bahwa hipotesis alternatif diterima dan
hipotesis nol ditolak. Berdasarkan hasil penelitian, terdapat pengaruh yang
signifikan permainan pantomim terhadap penguasaan kosakata siswa.
Kata Kunci:
Permainan pantomim
Kosakata
ABSTRACT
Keywords:
Mime game
Vocabulary
This research aimed to investigate the significant effect of Mime game
towards vocabulary mastery. This approach was quantitative approach
Quasi-experimental approach with the test method in collecting data. The
research was carried out in several stages starting from validation including
pre-test and post-test after that it would find the results of class VIII students.
The results showed that students' interest in learning language in class VIII
was in the medium category, the population of this study amounted to 258
students and the sample taken in this research amounted to 66 students
consisting of two different classes 33 experimental class students and 33
control class students. The experimental class used a Mime game and the
control class used a board game. Based on the results of data analysis, it was
found that the average pre-test and post-test of the experimental class and
control class were different and for the t-test results a significance value of
0.000 < a = 0.05 was obtained. This results indicate that the alternative
hypothesis is accepted and the null hypothesis is rejected. Based on the
results of this research, there is a significant effect of Mime game on students
vocabulary mastery.
©2024, Selpi Nopiyanti, Ridzki Elang Gumelar, Riandi
This is an open access article under CC BY-SA license
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Innovations in Multidisciplinary Education Journal
Vol. 1, No. 2, November 2024, page: 61-67
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Selpi Nopiyanti et.al (The Effect of MIME Game Toward….)
1. Introduction
English as an international language was used all over the word. Language is a set of symbols that
humans use to communicate and convey their ideas and thoughts. Language serves several tasks that are
employed according to a person's demands, such as self- expression, communication, organizing and
adapting to social integration in the environment or situations, and social control. The world has many
languages that are used to communicate, either locally, nationally, or internationally. One of the
languages used is English. Communication has an important role for humans. Through communication,
there is interaction or exchange of ideas, opinions, knowledge, experiences, and information, which will
have an impact on broadening insights. According to Kristiyana, at al (2014:169) stated: English has
four skills, such as listening, speaking, reading and writing. Does skills always need a vocabulary.
Vocabulary is a fundamental component of language proficiency. Vocabulary knowledge
is an essential element of language learning because a limited vocabulary in a second language
impede successful communication. According to Richard,in Ajisoko, (2020:149),stated that
vocabulary is a core component of language proficiency and provides much of the basic
learners speak, listen, read and write. According to Manda,S. (2022:4) vocabulary is a
collection of meaningful words used in sentence construction”. One of the most fundamental
and significant components of learning English, according to Endarto & Subekti (2020:4)
vocabulary is control. The four language abilities of speaking, reading, listening, and writing
in English must be mastered by students.
Good vocabulary mastery could support students in mastering English. In communication,
vocabulary is needed to convey what a person wants to convey. Through vocabulary, a person can
express their feelings, ideas, emotions and desires. Vocabulary is the words that English learners must
learn to understand what is heard and read rather than the words used when speaking and writing.
Efendi,E. (2020:12). ’So, In particular, vocabulary is essential to learning any language, including
English’. One of the components that connects the four abilities of speaking, listening, reading, and writing
is vocabulary.
According to Hardiyanti et.al (2021:1-9), stated that vocabulary is an appreciation of the
meanings of terms and words. Vocabulary is fundamental ability that students need to achieve.
Order to gain other skills, such us listening, speaking, reading and writing, students ought to have
sufficient vocabulary in order to communicate well. Based on the explanations of several expert, the
researcher concluded that vocabulary is a significant part of learning English. It is a significant part of
listening, writing, reading and speaking. Size is likewise a significant component that influences
language skills for the purpose of correspondence. This means that words can assist us with
sharing our thoughts and help us understand the thoughts of others. When tune in, talk, read and
compose with words. One might said that if the vocabulary is limited, it would be difficult for
students to master English skills. Without adequate vocabulary, individuals can’t convey or
communicate thoughts successfully we can say everything.
2. Method
In this method, the researcher uses a quasi-experimental method with pre- test and post-
test designs. The experimental design was divided into several designs. However, the
determination of the class that was utilized as the experimental class and the control class was
chosen randomly, the experimental class was treated using a Mime game while the control class
was board game. Then a test was given to both classes due to find out the results of the pre-test
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Selpi Nopiyanti et.al (The Effect of MIME Game Toward….)
and post-test. The result of the two classes were then compared between the two. According to
Matthew (2018) a quasi-experiment is a prospective or retrospective study in which patients or
clusters of patients self-select into (or their providers select on their behalf) one of several
different treatment groups for the purpose of comparing the real-word effectiveness and safety of
those randomized treatments.
Based on the definition above researcher assumed quantitative because it will use numbers
or statistics. This quantitative approach was allowed researcher to find out the data or make it
easier for researcher to use a quasi-experimental design, experiments proposes to test the casual
relationship between Mime game and vocabulary mastery. Through a purposive sampling
strategy, therefore in the quasi-experimental design the researcher did randomize, applied pre-
test and post-test techniques to the experimental group and control group.
This research has two Variables they are one independent variable and one
dependent variable or X Variable and Y Variable.
a)
X Variable effect Mime game at eighth grade SMP Negeri 1 Malingping
Year academic 2023/2024.
b)
Y Variable towards students’ vocabulary mastery at eighth grade SMP
Negeri 1 Malingping year academic 2023/2024.
Table 1 Research Design of Quasi Experimental
Group
Pre-test
Treatment
Experimental
A
(Mime Game)
Control
B
(Board game)
Abuhamdah (2021)
Note:
A : Pre- test given to the Experimental
class B : Pre- test given to the Control class
C : Post-test given to the Experimental
class D : Post-test given to the control class
Based on the explanation above, it can be seen that there are two variables in this study.
The variables referred to in this study are the independent variable. From the two variables, it
can be concluded that the independent variable is a mime game (X), while the dependent variable
is Vocabulary Mastery (Y).
3. Result and Discussion
In this research, the researcher used a quantitative approach because they wanted to
determine knowledge of numerical or statistical data. The researcher used a quasi experimental
study where the researcher took two classes as in the sample study, namely from grade eighth
students of SMP Negeri 1 Malingping. The researcher used the experimental class and the
control class to be given a test question in the from pre-test and post-test, but before doing the
post-test, the researcher gave a treatment to the two classes but only had different strategies in
the study. The mime game strategy was given to the experimental class, while the board game
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Innovations in Multidisciplinary Education Journal
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Selpi Nopiyanti et.al (The Effect of MIME Game Toward….)
was given to the control class from the two classes, only different from the strategy used in the
study. In this study the researcher took class VIII SMP Negeri 1 Malingping as population of
258 students with a sample of 33 students in class VIII F and class VIII G as many 33 students,
the total population in this study is 66 students. First the researcher give a pre-test to both classes,
the second researcher applied the treatment using a mime game in the experimental class and
board game in the control class, and finally the researcher wanted to compare the post-test the
control class and the experimental class after using the mime game and board game.
To find out result of the students tests that have been given by the researcher in the
implementation of the pre-test and post-test, the student’s scores are displayed in a table by the
researcher. The value is the value of both the experimental class and the control class. However
there are 20 questions on the test given to students. The question is a multiple choice question
where the score of 20 multiple choice questions is 100. The form of questions and answer keys
can be seen in the appendix.
Table 2 Description of data
Descriptive Statistics
N
Minimum
Maximum
Mean
Std. Deviation
pretest experiment
33
40
75
54.85
10.569
post test
experiment
33
60
90
76.67
9.157
pre test control
33
30
70
46.97
11.920
post test conrol
33
50
85
68.64
9.460
Valid N (listwise)
33
Based on the outcome of the above descriptive data statistics, from 33 students N pre-test
experimental class, the minimum score is 40, while the maximum score is 75, the mean of this
score is 54,85 and the standard deviation is 10.569. For the post-test of experimental class, the
minimum score is 60, while the maximum score is 90, so mean of post-test is 76.67 and
standard deviation is 9.157. meanwhile for control class from 33 students N the score of pre-test
gets the minimum score that is 30 and the maximum score is 70 so mean of this test is 46.97 and
the standard deviation is 11.920 and for the post-test of control class the minimum score is 50,
maximum score is 85, while the mean of this test is 68.64 and standard deviation is 9.460.
Table 3 Tests of Normality
Tests of Normality
Class
Kolmogorov-Smirnov
a
Shapiro-Wilk
Statistic
df
Sig.
Statisti
c
df
Sig.
the result of
student
learning
pre-test experiment
.142
33
.091
.932
33
.041
post-test experiment
.130
33
.168
.937
33
.057
pre test control
.146
33
.073
.935
33
.049
post test control
.135
33
.137
.958
33
.228
a. Lilliefors Significance Correction
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Selpi Nopiyanti et.al (The Effect of MIME Game Toward….)
Based on the results from the table above showed that pre-test experimental sig
0,091>0,05 the data is distributed normally, post-test experimental sig 0,168>0,05 the data is
distributed normally, pre-test control sig 0,073>0,05 the data is distributed normally, and the last
is post-test control sig 0,137>0,05 the data is distributed normally. Therefore, the researcher
drawn the conclusion that the data in question are all normally distributed.
Table 4 Test of Homogeneity of pre-test Experimental class and pre-test control class
Test of Homogeneity of Variances
the result of student learning
Levene Statistic
df1
df2
Sig.
.500
1
64
.482
That data is homogeneous if the significance is higher than level significance 5%
>α=0.05). based on the table above, the data of pre-test both experimental class and control class
are homogeneous because the score of significance is higher than level significance, that the
score is 0.482>0.05 as the result pre-test of experimental class and control class have the
identical variants.
Table: Test of Homogeneity of post-test Experimental class and pre-test control class
In addition, the data of post-test is called homogeneous if the significance is higher than
level significance 5% >α=0.05) based on the test homogeneity above it is proven that the score
of significance id higher than level significance, where 0.994>0.05. as a result it is determined
that the data are homogeneous which mean that post-test both the experimental class and control
class have the identical variants as well.
4. Conclusion
Based on the result of data analysis and interpretation of the research, it is clear that there
is significant effect of mime game towards student’s vocabulary mastery at the eighth grade
students of SMPN 1 Malingping, Lebak Banten academic year 2023/2024. It can be concluded
that t-count = -9.702 and significant value p-value= 0.000<0.05it can be said that HI is accepted
and H0 is accepted. It means that teaching vocabulary by mime game towards student’s
vocabulary mastery at the eighth grade of SMPN 1 Malingping , Lebak Banten academic year
2023/2024 is effective. HI is accepted and H0 is accepted. In short, based on the results that the
mime game is an effect towards students; vocabulary mastery at the eighth-grade students of
SMPN 1 Malingping Lebak Banten, by using this game the students are fun to study English
especially in vocabulary.
I M E J
Innovations in Multidisciplinary Education Journal
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Selpi Nopiyanti et.al (The Effect of MIME Game Toward….)
5. Acknowledgement
This paper is intended to complete a partial requirement for the award of undergraduate
degree in English Education Department Teacher Training and Education Faculty University of
Mathlaul anwar Banten. the researcher would like to say a big thank you.
1. Dr. Ika Meika,S.Si., M.Pd as Dean of Teacher and Education faculty University of
Mathla ul Anwar Banten.
2. Rizdki Elang Gumelar, M.Pd as chair of English Education Department University
Mathlaul Anwar Bnten.
3. Riandi,M.Pd as the first advisor who always patient and sincerely guided the researcher in
the process of completing this research.
4. Rizdki Elang Gumelar, M.Pd, as the second advisor who always patient and sincerely
guided the researcher in the process of completing this research.
5. The big Family of SMPN 1 Malingping. Thank you for always being a place for my
complaints good listeners and always motivating researcher.
6. All lectures and all activities’ academics of English Department teacher training and
education faculty Mathla’ul Anwar who provides inspiration an and assistance in
finishing research paper.
7. My beloved husband who always support and gives motivation to be able to complete this
research paper.
8. My beloved family who always support who never fails to offer prayers, advice, funding
and anything else the researcher need to complete this research paper.
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