Kurnia Mengabdi: Jurnal Pengabdian kepada Masyarakat
Vol. 3, No. 2, August 2026, page: 240-252
E-ISSN: 3047-2474 (online) 241
https://kurniajurnal.com/index.php/kurnia-mengabdi
undermine their motivation and long-term educational trajectories. Technology-based
learning mentoring—defined here as structured pedagogical assistance mediated by
digital tools and platforms—offers a potential pathway to bridge motivational and
resource gaps for children in these regions (Zhao & Zhang, 2022).
Over the past decade, Indonesian policies have promoted the utilization of
information and communication technology (ICT) to improve learning quality,
including the development of “PSB di Daerah 3T”, or ICT-based learning resource
centers in remote and disadvantaged schools. These initiatives aim to provide curated
digital content, training for teachers, and infrastructure support that enable students
to access interactive materials otherwise unavailable in their local environment.
However, policy frameworks alone do not guarantee motivational gains; the quality
of pedagogical mentoring and the alignment of technology use with students’
psychological needs are crucial (Nurmaxamatovna, 2025).
Internationally, Self-Determination Theory (SDT) has become one of the most
influential frameworks for understanding student motivation, emphasizing that
learners thrive when their basic psychological needs for autonomy, competence, and
relatedness are supported. SDT research shows that autonomy-supportive teaching,
opportunities for mastery, and caring teacher–student relationships are strongly
associated with self-determined motivation, engagement, and persistence across
educational levels and cultural contexts. In disadvantaged settings, where external
constraints are substantial, these needs may be particularly vulnerable, making SDT-
based design of technology-assisted mentoring highly relevant (Wijaya et al., 2025).
Empirical studies in Indonesian elementary schools have demonstrated that
digital learning media—such as interactive applications, educational games, and
learning videos—can increase students’ enthusiasm, active participation, and positive
affect toward learning activities. For example, qualitative observations of video-based
religious education in a rural elementary school showed increased interest and
participation when digital media were integrated into lessons, indicating a more
engaging and inspiring learning environment. Similarly, interactive games and
presentation applications have been found to raise students’ focus and enjoyment,
helping to counteract monotonous learning routines (Kartika et al., 2023).
Recent investigations of digital-based learning media in Indonesian elementary
science and social studies have further documented gains in both motivation and
learning outcomes. Case studies report that the use of interactive applications and
videos leads to higher levels of student involvement, positive responses during
lessons, and improved understanding and application of concepts. Systematic
literature reviews synthesizing such work conclude that technology-based learning
media consistently improve academic achievement, conceptual understanding,
interest, and engagement among elementary students, despite recurring challenges
related to infrastructure and teacher skills (Syahri et al., 2026).
Augmented reality (AR) has emerged as another promising technology for
elementary classrooms, enabling students to visualize abstract concepts in more
concrete and interactive ways. A developmental study of AR-based educational media
in Indonesian elementary schools found substantial improvements in students’
motivation, emotional engagement, and academic performance, with pre-test averages